Video games have steadily increased in popularity globally and across generations in the last two decades. Like other forms of popular mass media, digital games can serve as critical tools to catalyze social change and learning, build civic participation, and raise awareness on human rights issues across a broad audience.
Games for Change is the leading global advocate for making and supporting digital games for social impact. Asi Burak, president of Games for Change, presents an overview of the latest case studies, trends, challenges, and success stories in this growing and exciting field.
Speakers
- Asi Burak, president of Games for Change
- Maryanne Olson, program officer of the Youth Exchange, Open Society Foundations (moderator)